Posted 1 Nov 2026, 08:12 UTC
Geoplanetical update 1.0.5: migration and tariffs
Last checked: 2026-11-03
The Steam title is “Migration Overhaul & Product Tariffs and Fixes - 1.0.5”, posted 1 Nov 2026 at 08:12 UTC. It adds two systems: migration with real-world migrant data, and per-product tariffs. A save hotfix followed three hours later.
Migration and refugees
- Each country now has migrant populations based on real-world data.
- A new Migration panel shows origins, destinations, causes, admission limits and explanations.
- Refugees use regional escape routes, can stay blocked, and resettle based on housing, including in devastated territories.
- Migration processing during large crises was optimised.
Tariffs and trade
- Import and export tariffs can be set per product.
- The screen shows revenue estimates and the rules of your trade agreements.
- There is a dedicated tariffs-customs interface.
Other changes
- Widespread viruses become endemic, which ends the pandemic. AI countries vaccinate all ages.
- Investment programmes can be paused and resumed, and single construction projects cancelled.
- Schools, hospitals and prisons provide their full listed capacity; annexing territory no longer inflates public facility needs.
- Eruptions and floods only destroy what the damage justifies.
- Arms deliveries that took centuries are fixed: only countries that can build a full unit sell it.
- Crash fixes for an interim leader from another party and for autosave.
For budgets, tariffs are a new revenue line. The economy guide explains where they fit next to taxes and debt.
How do tariffs work in Geoplanetical 1.0.5?
The note says you can set import and export tariffs per product, see revenue estimates, follow trade-agreement rules, and use a dedicated tariffs-customs screen.
Is this the “Advanced trade” item from the roadmap?
Partly. The roadmap lists “More options for trade, imports and exports” without a date. Per-product tariffs fit that line, but the developer did not say the roadmap item is finished.
My save failed with a finance ledger error. Is it lost?
A hotfix posted 1 Nov 2026 at 11:17 UTC says the rare finance-ledger error on long campaigns is fixed and the affected saves can be used again.
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